Os Core Keeper Gameplay Diaries



’s simple skill system. The more you do a particular activity, the more points you bank to spend on related perks. You choose a starting class, which offers bonuses — I decided to be a cook, which automatically gave me a cooking pot and some mushrooms.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.

Salvage and Repair Station is used throughout progress to repair durability loss on all gear. Or scrap it for materials.

Hunger: How hungry you are. If you're too hungry, you'll suffer some stat penalties. If you're stomach is full, you'll get a "Well Fed" buff that boosts your stats for a short time.

Next, we want to focus on getting Copper Ore so we can make Copper armor, weapons, and tools. Getting your hands on a ranged weapon is a must, too; some of the early-game enemies can hit pretty hard!

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Sure, Core Keeper horrified me when I knocked a wall down and a bunch of squirming, squeaking larvae jumped in my face.

And if you want to make sure you always have fresh ingredients, craft a hoe to clear out some farmland, and plant the seeds that you’ll inevitably pick up during your travels.

If you like games in this genre, then you'll love it, and even if you don't like games in this genre, this could be the one that converts you.

Proficient Jewelry Workbench For crafting more advanced necklaces and rings. Note: the Jewelry crafter talent, at the end of the crafting skill tree, allows players to make polished versions of craftable jewellery with up to double their regular buff stats.

Scholar's Staff is dropped by Caveling Scholars in this sub-biome dungeon is a hard hitting ranged weapon that can be very useful against Omoroth.

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feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

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